Archive for March, 2008
Ubuntu 8.04 (Hardy Heron) Beta works great on my laptop of choice, the Dell XPS M1330 but one of the issues I came across was with the finger print reader. This does work but not out of the box.
One thing that caught me out was that Hardy comes with partial support via thinkfinger-tools which in the end caused me a problem. After reading that thinkfinger-tools was in the repo’s I installed it using apt-get. Then I followed the excellent tutorial over on the Ubuntu wiki at https://wiki.ubuntu.com/ThinkFinger . This looked promising as everywhere a password was required it would also ask for a finger swipe instead. The only problem was that it wouldn’t accept the finger swipe no matter what I did.
To cut a long story short, the source install conflicted with the version apt-get installed. A quick apt-get remove thinkfinger-tools and an installation from source again as per the wiki page worked a treat. I now have a working finger print reader.
Not strickly maemo related but I’m sure the two communitites overlap, LugRadio Live UK has been announce for 19th and 20th July 2008 at Wolverhampton University Student Union, Wulfruna St Wolverhampton, WV1 1LY.
From the reputation of past LugRadio’s I’m sure this will be a blast. Be there if you can, I will be! If you can be there too get in touch and we can arrange a maemo/linux/drinking fest.
A while ago I reported a shortfall of the http://planet.maemo.org site to bugzilla (https://bugs.maemo.org/show_bug.cgi?id=2789). Clicking on the heart of a post to indicate that you like that particular one was a long winded process. A click first took you to a login page if you weren’t already logged in. Then you would be asked to confirm the ‘add to favorites’ and finally you were dumped back to the planet site at the very top of the page, regardless of where you previously were on it.
Now after some love the planet site does a much more UI friendly ‘ajaxy style’ inline add. I encourage everyone to test it out and give some love to the people who post useful information to the site, if for nothing else, to give them a small ego boost so they keep on posting .
Now if only they would fix my other long standing bug https://bugs.maemo.org/show_bug.cgi?id=2481
edit: w00t looks like the karma bug is fixed aswell!
A couple of days ago Dr Ari Jaaki gave a talk on “What Mobile Users Need and How Open Source Can Help” at the Open Source in Mobile (OSiM) conference, San Francisco. In the talk Ari covers Nokia’s stance when it comes to open source and how they are ‘learning from their mistakes’. I was impressed by Ari’s honesty when he pointed out Nokia’s shortfalls in the open source community and the fact that they are trying to improve.
The talk can be heard on btpodshow.com. Its light on details but does skim over the higher level stuff quite well.
The reaction to this talk does highlight a few key points. Nokia started off on this 3 year journey (so far) with a different methodology to the one they have today. I think their past mistakes have forced them to re-evaluate their stance with the open source community but even now they are still doing things that really nark the community as a whole. Their continued stance on Ogg support on the web is worrying and even recently some code that were once open has being made closed source. Clearly Nokia still has some way to go.
Nokia is heading in the right direction, lets hope they continue.
WOW, what a game. The production value is amazing with Call of Duty 4. The attention to detail and overall atmosphere of the game is second to none so whats the problem? Well, the problem is, its far too short!
After less than 7 hours play I had got to the end, absolutely amazed by the game but in contrast stunned by the abrupt end. Now I maybe unique here and ‘want my COD cake and eat it’ but the game was so good, so imersive, so .. you get the idea but it left me with a sour taste to see it end so soon. It does in fact bring up an interesting question, “How long do you expect a good game to entertain you?”. I for one would answer this ambiguous question with 20 to 30 hours but today’s games, especially FPS or First Person Shooters, struggle to hit the 10 hour mark. Whats your thoughts?